Jul. 22nd, 2013

Locations

Jul. 22nd, 2013 12:25 am
yourkeepers: (Default)
For more detailed information, including damage reports and claimed territory, please refer to this spreadsheet.



THE GRAND HALL
A maze of stairwells and doors, the Grand Hall is not vast in proportion so much as it is vast in sheer depth. Several layers deep and containing what must be thousands of doors, it is allegedy a portal to almost every room in the house. These tangled pathways are lit by a great number of ever-burning candles, as well as the shimmering blue light that streams in from the ornate stained glass that covers the entire upper ceiling - images chronicling historical events of strange alien worlds you've never seen. Every now and then, the glass itself will shift, animating the tale and ushering it on to the next chapter of the story.

Of the many doors in this hall, very few are unlocked - and those still closed are sealed with something far more powerful than what mere physical force can break.


THE HEARTH ROOM
Nestled deep within the heart of the house, the Hearth Room is a warm and enclosed inner sanctum, once reserved for the Keeper's most candid contemplations. It is entered by travelling down a long spiral staircase, leading to a cozy space decorated with comfortable chairs, and a variety of small shelves that once contained a variety of favourite trinkets and books before everything but the "rebellious" items were put away for safe keeping. The far wall hosts a hearth that stands nearly six feet tall, the top of which opens up into a series of gears and pipes that channel its heat to other areas in the house. Other clockwork lines the walls in places, its ultimate purposes unknown.


THE MASTER BEDROOM
The most notable feature of the Master Bedroom is its size - that is, the beds and furniture are over twelve feet tall and proportioned to match, seemingly built to host giants. Those that have spent time within for their durance will not recall it being so large - seemingly the size difference is just another trick of the house. On the bright side, being so small makes the bedroom a vast territory of flowing silk tapestries and pristine blankets - the central bed itself could be used to host nearly two dozen people, other luxurious couches and pillows aside. Though the windows appear to lead to an outside world, they are tragically just an illusion - the landscapes behind them change on a regular basis, displaying beautiful scenery from all over the multiverse.


THE DINING HALL
The proportions of this room even more askew than those of the bedroom, the central table of the Dining Hall is at least three times the height of the average person, making the journey from the floor to the top a little more than arduous. If one can manage to scale the oversized seating and make their way to the surface, one is met with a full landscape of different food items, all of very impractical size but still very edible. Mason changes the food available on a daily basis, all of which is finely prepared, but the only drink he ever seems to make available is wine. The paintings that cover most of the walls, depicting detailed scenes of feasting and revelry, do not move, but still seem strangely alive.


THE LOUNGE
Once used for the Keeper's extravagant, personal parties, the Lounge seems just slightly larger than average in scale, making the many cushions and couches more than enough to rest on. The lighting shifts between shades of purple and blue. Living trees grow from the floor in decorative intervals, and flickering candles light the various tables. The roof appears to be a vibrant night sky, displaying alien constellations and nebulas that shift over the day.


THE LIBRARY
A matchless compendium of knowledge, the Library is a collection of information and lore gathered from across the entire multiverse. Most of it is in foreign tongues that cannot be read, or in some cases even comprehended, and it is organized into seven different wings based on content. That is, most of the time - occasionally an eighth wing will materialize from the corner of one's eye, filled with ancient books and swathed in delicate, shimmery cobwebs. Its appearances cannot be predicted, and most often vanish before they can be explored.


THE INNER GARDENS
What is called the Inner Gardens is really more like an indoor forest. The deceptively modest circular entrance way leads into a huge, naturalistic garden that bursts with trees and plant life from all over the cosmos. The areas closest to the entrance are set up in appropriately artistic arrangements, whereas the thicker areas further back become more like a lush jungle. There are several ponds as well as one larger lake near the entrance, with an artful waterfall plunging into its depths. While the gardens are actually within the house, the sky appears to reflect day and night, and the flora reacts accordingly, the night cycle filled with phosphorous lights of dazzling colours.


THE STUDIO
Despite the drab colours of is actual architecture, the Studio is filled with supplies fit for creating just about any traditional piece of art you could hope for. Tables and drawers are littered with paints and other tools. There is a cabinet in the back filled with a seemingly unlimited supply of canvases. There are several pieces of art in varying levels of progress in here - the most notable of which is a large, partially abstract painting of a woman, and what appears to be an actual woman standing stone still, covered in body paint. She even appears to be alive - but completely unresponsive.


THE GAMES ROOM
With a notably more busy and less elegant decor than the other areas, the Games Room is a treasure trove of personal entertainment both electronic and otherwise. A number of old fashioned arcade machines line its mirrored walls, and towards its back end is shelve after heaping shelve of board games and cards. While it suffers the same problem as the library in that most of the games are written in unreadable languages or concepts, at the very least it offers a pool table, a poker table with cards and chips, and a large generic gaming table towards the back. There is also another locked door.
yourkeepers: (Default)
STOP.

Is this your first time here? If it is, before you proceed to submit your application, make sure you have completed the following three tasks:

1) Read the What to Expect post. Before you apply to this game, make sure it’s one you actually want to play in.

2) Read everything in the “Information” section of the site navigation. Most of this information isn’t stuff your character can just gradually learn if you don’t bother to read up on it now. Most of this is information they will have the gist of immediately, or be crucial to the writing of your application.

3) Make sure to check that your character is not listed on the Previously Played section of the Taken page. If they are, you can still apply for them, but you will need to speak with a mod if you wish to play them with a different Changeling concept than the one they will apped with the first time. We can be contacted here. We will do our best to help you find a compromise that works.




APPLICATIONS ARE: OPEN

They'll be open until we decide that we have too many people. It could be soon, it could be never!


PLAYER INFO
Name:
Preferred pronoun:
Preferred means of contact: [AIM is highly recommended]
Any other characters currently in-game?

CHARACTER INFO
Name:
Gender:
Age:
Source:
Canon Point:

CANON
History: [A wiki link is fine if available!]
Personality: [This doesn't have to be a dissertation, but think about it like you've been asked how to play the character. What are their important traits to remember? Write this as the character in their natural state without the alterations introduced with the memory loss - and remember, regardless of their memories, characters will instinctively act with their original personality.]

INTO THE HEDGE
Seeming: [Possession, Beast, or Servant? See Seemings.]
Role: [What were they used for by their keeper? A rain cloud for their private gardens? A slave working in their vast kitchens? A faithful pet?]
Abilities: [What magical abilities have their gained from their transformation? For Possessions and Beasts these must be related to whatever their true form is. For Servants it will be based on the type of Fae they have been influenced by, as well as their particular role. See Fae Magic for details.]
Description: [For Possessions and Beasts, even when appearing as their original forms they will twisted by what they have become. Think of things like books having text etched into their paper pale skin, and beasts having wings and claws. For Servants this will be their original form but skewed to be more like their Fae influences - fairest influenced will become more beautiful and graceful, ogres will become larger and stronger, and etc.]
Reasoning: [What about your character makes them an appealing subject for this role? Justification doesn't have to be perfect - for example someone turned into an armchair doesn't need fantastic armchair credentials - but is your character a candle flame because of the warmth of their personality? Is your adventurer an atlas because of the many things they've seen? Has your brute of a mobster become like an ogre? Basically, what about your character made you decide on this role thematically?]

MEMORIES
First Memory: [What memory will be the one that wakes them from them sleep?]
Another Five: [Five other memories as examples of what will be regained through events and plots. These aren't set in stone and you are free to edit this list if you think of something better as the game goes on - but we want to see a list of good examples to make sure you're prepared and also to make sure you've taken the memory guidelines into account. More memories than this will be gained in total - this is just a sampler.]

SAMPLES
[Two of the following four:
a) a link to a log with at least 10 comments by your character
b) a link to a network style post made by your character with at least 50 total comments
c) an insightful piece of prose written from the POV of your character focusing on their internal life and thought process
d) an insightful piece of prose written from the POV of your character focusing on them interacting with external objects and/or people]


Application code:



APPLICATION RULES:
  • there will be only one app accepted per player at a time.
  • challenge apps are always acceptable!
  • apps should be sent via email to thechangedmods(at)gmail.com
  • please put the word "application" in the subject, along with the character name and canon name.
  • sending the app text in the body of an email or linking to an app posted on your journal are both acceptable.


  • Example Applications:
    The Signless as a Possession by Quix
    Karkat Vantas as a Beast by Harry

    Reserves

    Jul. 22nd, 2013 01:05 am
    yourkeepers: (Default)
    RESERVES ARE: OPEN

    RULES FOR RESERVES
  • reserves last for 7 days.
  • official challenge reserves are allowed, but their due date will be when the first reserver's period expires and not after.
  • at the end of the 7 days a reserver may ask for a 3 day extension, but only if they actively post to the thread asking for it as mods will not be prompting them to do so.
  • challenge reserves may not ask for extensions, and will only receive one if the first reserve requests more time.
  • in situations where apps are considered to be of equal quality, preference will go the the first reserve.
  • reserves will be removed at midnight CST of their final day.
  • don't spam the reserves page i swear to god


  • Form:

    Taken

    Jul. 22nd, 2013 01:09 am
    yourkeepers: (Default)
    Until a character has chosen a name to go by, they will be listed as whatever half-assed descriptor Mason chooses to call them.

    THE LIST )

    Please state your canon in the subject!
    yourkeepers: (Default)
    [community profile] thechanged:
    This comm's primary purpose is for open logs, mingling and action spam (although you can tag in prose if you want). Changed doesn't have a network comm, as the characters have no communication devices (unless, of course, they are a communication device), but if you want to note that your character has stuck up posters or notices, for example, this is where that goes, too. Other means of limited two way communication may be acquired later.

    Posts to this comm require no specific formatting, but you should note the location in the header and whether or not the log is open – all posts to this comm start out open, but if there comes a point where your post reaches critical mass and you want to keep out any further participants, you can change it to closed later.

    [community profile] theforgotten:
    Used for closed logs between a set pair or group of characters.
    Posts to this comm should be made with this header:



    [community profile] theawakened:
    The OOC comm. This should be used for any out-of-character communication that is relevant to the game, like plot discussions (however large or small the plot), announcements, introductions, etc.

    [community profile] beautifulmadness:
    The spam comm, used for both IC and OOC memes, and also for any announcements about things like streaming films. (If you are streaming a film for members of the game to watch, please only make one post about it.)

    On a related note, if the spam comm reaches a point of what the mods consider to be excessive meme activity (specifically that is distracting or detracting from actual IC material) we reserve the right to refuse meme postings, or limit their frequency.

    Activity

    Jul. 22nd, 2013 01:24 am
    yourkeepers: (Default)
    ACTIVITY CHECK RULES

    Changed is going to be trying something a little bit different from the standard methods of DW roleplay, which means we are going to be changing aspects of it here and there over the first few months. But, on the whole, we're aiming for it to work like this:

  • there will be no set, monthly time for activity check.
  • activity check will be done randomly, meaning it might be only once every two months, or as many times as twice a month.
  • BUT, all that will be required to pass activity will be ONE post or TEN replies (from any number of threads) to any IC comm within the last TWO WEEKS.
  • generally, more than that is better, but that is the minimum requirement for a pass.
  • for a post/reply to be valid for activity check, it must be within a thread STARTED within the two week period for which that Activity Check is being held.
  • if you end up failing activity due to poor circumstance or luck and you want to keep playing, then you can make an APPEAL to the mods.

  • MAKING AN APPEAL

    If you've failed activity check but believe you should continue playing, you can make an appeal to the mods by doing one of the following:

    1) show the mods two larger activity samples (15+ comments by your character) that have been made over the last month.
    2) explain whatever bad circumstances have hampered you and ask for another try.

    Appeals will always come down to mod judgement, and whether or not they're acceptable will depend on past activity. Remember rule number two. Changed takes availability seriously, but the point is to have fun, so we will do our best to be understanding.

    HIATUSES

    Hiatuses may only last for up to TWO WEEKS at a time. Hiatuses may very well end up extending beyond that due to personal circumstances, but you will have to check back every two weeks to tell us that you need more time.

    Unless you are going to be in a circumstance where computer access will be spotty or non-existent, in which case please talk to a mod about working out a longer absence! We will work something out.

    As an important IC note: generally speaking, your character WILL NOT go back to sleep in way of hiatus explanation unless your projected hiatus is going to be especially long. The default hiatus explanation is your character going on autopilot or getting lost in the house somewhere. Believe us, there are a lot of places to get lost.

    IF YOU ARE GOING ON A HIATUS, COMMENT TO THIS POST WITH THE FOLLOWING, WITH 'HIATUS' IN THE SUBJECT LINE:


    DROPPING

    Obviously, you can drop whenever you want. There are no rules for dropping.

    IF YOU ARE DROPPING, COMMENT TO THIS POST WITH THIS STUFF, WITH 'DROP' IN THE SUBJECT LINE:
    yourkeepers: (Default)
    Looking for a particular item within the house? Want to know what you'll come across if you search a particular area? This is where you can come to do that!

    All you have to do is fill out the form below and the mods will initiate a scene with you based on whatever kind of hunt you are doing. Roleplaying in this form will be more summarized and to the point for the sake of expediency. Also, know that requests will not always be fulfilled, or may only be fulfilled if your character accomplishes certain actions within the scene.

    Character: [Who is doing the searching?]
    Resource: [What are they looking for?]
    Method: [What is their plan of action for finding said resource? Where are they looking? You have to give specifics here, or you will likely not get the response you're hoping here. We are looking for things like 'Searching the seventh wing of the library by looking at every book' or 'Trying to bust into a new room in the Grand Hall.']

    You will not be allowed to claim your character is in possession of an item until you've completed the thread in which they find it. Don't be afraid to bug the mods if it seems that we've forgotten your thread. All scenes will be made as brief as possible.

    Note this is for items that are not assumed basics. Basics include things like pillows from the Lounge or curtains from the Master Bedroom. Something that is obviously already in a location doesn't need to be asked for.

    yourkeepers: (Default)
    ring any one of the specially marked bells and wait for one of us to lurch from the shadows with an answer to your problem

    alternatively, scream "BISCUIT" into your telephone receiver and wait next to your mailbox for our snail mail response

    alternatively, stop listening to night vale


    QUIX
    AIM: uncannyArtisan
    Plurk: [plurk.com profile] quixocalypse
    Tumbr: [tumblr.com profile] quixocalypse

    HARRY
    AIM: sexy biopsy
    Plurk: [plurk.com profile] ormery
    Tumbr: [tumblr.com profile] tigerhazard


    Also, if you have a sensitive issue that you aren't comfortable talking about while logged in, this post can be used for anonymously contacting the mods! It can also be used as a general "How's My Driving" for mod issues.

    The Rules:
  • Please be on your best anon behaviour. Just because you don't have a name attached doesn't justify you being rude to either the mods or to the people you are talking about. Be polite and we will do our best to help you out.
  • Please only use this entry for actually sensitive issues or offering suggestions/crit. This is not the place to ask about setting details or plot.
  • Know that if you aren't willing to attach your name to a complaint, it significantly limits what we can do about it if it's in regards to another player. While we will look into it, anonymous complaints about interpersonal stuff don't hold much water.
  • Know that if anon commenting is abused, it will be taken away.