yourkeepers: (Default)
Changed Mods ([personal profile] yourkeepers) wrote2013-07-22 12:25 am

Locations

For more detailed information, including damage reports and claimed territory, please refer to this spreadsheet.



THE GRAND HALL
A maze of stairwells and doors, the Grand Hall is not vast in proportion so much as it is vast in sheer depth. Several layers deep and containing what must be thousands of doors, it is allegedy a portal to almost every room in the house. These tangled pathways are lit by a great number of ever-burning candles, as well as the shimmering blue light that streams in from the ornate stained glass that covers the entire upper ceiling - images chronicling historical events of strange alien worlds you've never seen. Every now and then, the glass itself will shift, animating the tale and ushering it on to the next chapter of the story.

Of the many doors in this hall, very few are unlocked - and those still closed are sealed with something far more powerful than what mere physical force can break.


THE HEARTH ROOM
Nestled deep within the heart of the house, the Hearth Room is a warm and enclosed inner sanctum, once reserved for the Keeper's most candid contemplations. It is entered by travelling down a long spiral staircase, leading to a cozy space decorated with comfortable chairs, and a variety of small shelves that once contained a variety of favourite trinkets and books before everything but the "rebellious" items were put away for safe keeping. The far wall hosts a hearth that stands nearly six feet tall, the top of which opens up into a series of gears and pipes that channel its heat to other areas in the house. Other clockwork lines the walls in places, its ultimate purposes unknown.


THE MASTER BEDROOM
The most notable feature of the Master Bedroom is its size - that is, the beds and furniture are over twelve feet tall and proportioned to match, seemingly built to host giants. Those that have spent time within for their durance will not recall it being so large - seemingly the size difference is just another trick of the house. On the bright side, being so small makes the bedroom a vast territory of flowing silk tapestries and pristine blankets - the central bed itself could be used to host nearly two dozen people, other luxurious couches and pillows aside. Though the windows appear to lead to an outside world, they are tragically just an illusion - the landscapes behind them change on a regular basis, displaying beautiful scenery from all over the multiverse.


THE DINING HALL
The proportions of this room even more askew than those of the bedroom, the central table of the Dining Hall is at least three times the height of the average person, making the journey from the floor to the top a little more than arduous. If one can manage to scale the oversized seating and make their way to the surface, one is met with a full landscape of different food items, all of very impractical size but still very edible. Mason changes the food available on a daily basis, all of which is finely prepared, but the only drink he ever seems to make available is wine. The paintings that cover most of the walls, depicting detailed scenes of feasting and revelry, do not move, but still seem strangely alive.


THE LOUNGE
Once used for the Keeper's extravagant, personal parties, the Lounge seems just slightly larger than average in scale, making the many cushions and couches more than enough to rest on. The lighting shifts between shades of purple and blue. Living trees grow from the floor in decorative intervals, and flickering candles light the various tables. The roof appears to be a vibrant night sky, displaying alien constellations and nebulas that shift over the day.


THE LIBRARY
A matchless compendium of knowledge, the Library is a collection of information and lore gathered from across the entire multiverse. Most of it is in foreign tongues that cannot be read, or in some cases even comprehended, and it is organized into seven different wings based on content. That is, most of the time - occasionally an eighth wing will materialize from the corner of one's eye, filled with ancient books and swathed in delicate, shimmery cobwebs. Its appearances cannot be predicted, and most often vanish before they can be explored.


THE INNER GARDENS
What is called the Inner Gardens is really more like an indoor forest. The deceptively modest circular entrance way leads into a huge, naturalistic garden that bursts with trees and plant life from all over the cosmos. The areas closest to the entrance are set up in appropriately artistic arrangements, whereas the thicker areas further back become more like a lush jungle. There are several ponds as well as one larger lake near the entrance, with an artful waterfall plunging into its depths. While the gardens are actually within the house, the sky appears to reflect day and night, and the flora reacts accordingly, the night cycle filled with phosphorous lights of dazzling colours.


THE STUDIO
Despite the drab colours of is actual architecture, the Studio is filled with supplies fit for creating just about any traditional piece of art you could hope for. Tables and drawers are littered with paints and other tools. There is a cabinet in the back filled with a seemingly unlimited supply of canvases. There are several pieces of art in varying levels of progress in here - the most notable of which is a large, partially abstract painting of a woman, and what appears to be an actual woman standing stone still, covered in body paint. She even appears to be alive - but completely unresponsive.


THE GAMES ROOM
With a notably more busy and less elegant decor than the other areas, the Games Room is a treasure trove of personal entertainment both electronic and otherwise. A number of old fashioned arcade machines line its mirrored walls, and towards its back end is shelve after heaping shelve of board games and cards. While it suffers the same problem as the library in that most of the games are written in unreadable languages or concepts, at the very least it offers a pool table, a poker table with cards and chips, and a large generic gaming table towards the back. There is also another locked door.

Post a comment in response:

If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting