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yourkeepers) wrote2013-04-21 08:05 pm
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Seemings
POSSESSIONS
Changeling who have had their physical form stolen from them entirely, possessions have been transformed into various tools and unmoving objects in a fae’s home. Everything from seemingly mundane objects like furniture to impressive showpieces masterwork swords and books of obscure knowledge can be spun from a mortal soul - often these objects will be enchanted, blessed with fae magic powered by the soul of the changeling inside, designed to help them fufil their task.
Sapped of all autonomy while enslaved in this form, possessions spend their durance entranced by their role. A sword only knows joy in being wielded, a book only knows being read. A fire only remembers unknown decades of burning. Sometimes their master may call on them to flicker more brightly or turn their pages, but with so many belongings to enjoy such a thing is rare.
However, when awakened, possessions take on an odd disjointment in form. While their transformed body will continue serving its purpose, their spirit will take a separate form that may walk free. Though this humanoid form is twisted to represent the object it truly is, it may move and think on its own again. But even as this spirit lives like flesh and blood, its true body is just as vulnerable.
BEASTS
Beasts are the captives that had been given the form of an animal or other creature for their durance, serving as anything from a pet, to a guard, to a beast of burden. Upon waking, their bodies take on a strange sort of duality. In Arcadia, things aren't as simple as shifting ones shape - beasts are represented by both their bestial and humanoid forms at all times, and which another person sees them as depends on how they choose to present themselves. Beasts can flicker from a man to a wolf in an instant, and just as easily back again. However, despite this flexibility of image, even when in their humanoid form, they are forever stained by aspects of their true animal shape.
These bestial markings can vary, whether they be talons, fangs, feathers, or just an unnaturally wild appearance. Some may be as blatant as horns or hooves, others as subtle as the slit eyes of a cat. Beasts can also choose to accentuate these qualities if it suits them, lengthening claws for a confrontation or bolstering wings for flight. The abilities that beasts manifest are almost always physical, representing the strength of the creatures they have become.
SERVANTS
The closest to themselves, servants provide services more typical to the average slave, and retain the essence of their physical form. That is, besides one small caveat. Like everything else in Arcadia, they have been tainted by faerie magic, and over their stay they have taken on aspects of the fae themselves. The flavour of fae varies greatly, as does the power they may come to possess, but the majority can be sorted into one of four key areas.
Fairest: Creatures of light, Fairest are known for their supernatural grace and beauty. The most noble and glamourous of fae, they are the image of the traditional sidhe or elven fairy, as well as things like pixies or sprites. Most of their magical skills involve manipulation and persuasion using their bewitching visage or feats of unearthly grace.
Darklings: As a counter to the Fairest’s light, the Darklings are creatures of shadows. Often blessed with exceptional stealth, nimbleness, and cunning, they are primarily known for their ability to hide both themselves and valuable secrets. Most of their fairy tricks involve subterfuge, trickery, and the ability to research and retain vast quantities of strange information for their fae masters. Some also have an affinity with the dead.
Ogres: Captured and abused by monsters, Ogres have become monsters themselves. Known for their large sizes and feats of vicious physical strength, their will to be anything but a brute is often worn down by the cruelty of their keepers. Most of their skills involve great physical strength and endurance.
Wizened: Often snatched from their homes for no particular reason beyond terrible luck, Wizened are the small, hardened workers of the changeling world. Trained to have nimble hands for skilled labour, their statures are frequently small and twisted. Employed as anything from a soldier to a cook, most of their magic involves enhanced skill at whatever they have been set to work doing.
Changeling who have had their physical form stolen from them entirely, possessions have been transformed into various tools and unmoving objects in a fae’s home. Everything from seemingly mundane objects like furniture to impressive showpieces masterwork swords and books of obscure knowledge can be spun from a mortal soul - often these objects will be enchanted, blessed with fae magic powered by the soul of the changeling inside, designed to help them fufil their task.
Sapped of all autonomy while enslaved in this form, possessions spend their durance entranced by their role. A sword only knows joy in being wielded, a book only knows being read. A fire only remembers unknown decades of burning. Sometimes their master may call on them to flicker more brightly or turn their pages, but with so many belongings to enjoy such a thing is rare.
However, when awakened, possessions take on an odd disjointment in form. While their transformed body will continue serving its purpose, their spirit will take a separate form that may walk free. Though this humanoid form is twisted to represent the object it truly is, it may move and think on its own again. But even as this spirit lives like flesh and blood, its true body is just as vulnerable.
BEASTS
Beasts are the captives that had been given the form of an animal or other creature for their durance, serving as anything from a pet, to a guard, to a beast of burden. Upon waking, their bodies take on a strange sort of duality. In Arcadia, things aren't as simple as shifting ones shape - beasts are represented by both their bestial and humanoid forms at all times, and which another person sees them as depends on how they choose to present themselves. Beasts can flicker from a man to a wolf in an instant, and just as easily back again. However, despite this flexibility of image, even when in their humanoid form, they are forever stained by aspects of their true animal shape.
These bestial markings can vary, whether they be talons, fangs, feathers, or just an unnaturally wild appearance. Some may be as blatant as horns or hooves, others as subtle as the slit eyes of a cat. Beasts can also choose to accentuate these qualities if it suits them, lengthening claws for a confrontation or bolstering wings for flight. The abilities that beasts manifest are almost always physical, representing the strength of the creatures they have become.
SERVANTS
The closest to themselves, servants provide services more typical to the average slave, and retain the essence of their physical form. That is, besides one small caveat. Like everything else in Arcadia, they have been tainted by faerie magic, and over their stay they have taken on aspects of the fae themselves. The flavour of fae varies greatly, as does the power they may come to possess, but the majority can be sorted into one of four key areas.
Fairest: Creatures of light, Fairest are known for their supernatural grace and beauty. The most noble and glamourous of fae, they are the image of the traditional sidhe or elven fairy, as well as things like pixies or sprites. Most of their magical skills involve manipulation and persuasion using their bewitching visage or feats of unearthly grace.
Darklings: As a counter to the Fairest’s light, the Darklings are creatures of shadows. Often blessed with exceptional stealth, nimbleness, and cunning, they are primarily known for their ability to hide both themselves and valuable secrets. Most of their fairy tricks involve subterfuge, trickery, and the ability to research and retain vast quantities of strange information for their fae masters. Some also have an affinity with the dead.
Ogres: Captured and abused by monsters, Ogres have become monsters themselves. Known for their large sizes and feats of vicious physical strength, their will to be anything but a brute is often worn down by the cruelty of their keepers. Most of their skills involve great physical strength and endurance.
Wizened: Often snatched from their homes for no particular reason beyond terrible luck, Wizened are the small, hardened workers of the changeling world. Trained to have nimble hands for skilled labour, their statures are frequently small and twisted. Employed as anything from a soldier to a cook, most of their magic involves enhanced skill at whatever they have been set to work doing.