What to Expect
Mar. 23rd, 2020 12:01 amChanged is not a standard jamjar setting. Its base premise includes heavy elements of body horror and memory loss. Plots may frequently be strange, horrific, or simply surreal. It may not be to everyone’s taste, and that’s okay - which is why we are going to make things explicit right here and now so you can determine whether or not Changed is the game for you.
SUBJECT MATTER
Changed, by nature, will include frequent inclusion of some commonly triggering content. As to not give anyone an unpleasant surprise, here is a list of the most notable content warnings:
Players will be asked to tag their content, but some of these themes will be omnipresent to the degree that it’s unrealistic to expect that everything will be caught. If any of these subjects are something you are completely unwilling to work with, Changed may not be a good choice of game.
PLOT AND PACING
Changed has a three to one OOC to IC time ratio, and will occasionally slow down to accommodate large plots. This is intended to give players enough time to finish threads before moving on, not to encourage a slow game, and Changed is intended to operate at a moderate pace. Events will be frequent and focus heavily on player action instead of player reaction. For every plot that comes out to universally slap every character in the face equally, there will be several other plots that’s progression depend entirely on the efforts of those involved. There are many sub plots and locations to be discovered and explored - whether or not they are ever accessed will usually rely on player proactivity.
The goal we are shooting for is to have some sort of event once every two weeks, of varying intensities. The play style we'd like to encourage is consistent attention to current events rather than a focus on long term backtagging. That isn't to say that backtagging to finish things isn't encouraged! No one likes dropped logs. But to flow with the pacing of the game there needs to be a balance, because if you don't keep up with new content in such an enclosed environment, you'll end up being left behind.
There is no set ending to the game. There is a likely end goal, which is simply escape, but how the characters get there will rely on the players. Choices will always matter, and from day one the actions of the characters will be shaping the future of the setting.
We intend to run Changed for anywhere from a year to two years, depending on how things progress. Endgame and full plot closure is the intended goal.
REAP WHAT YOU SOW
The plot of Changed will give the greatest reward to players who contribute. While some plots will affect everyone in the game, most of the attention will go to the players that explore the setting and create plot as opposed to the ones who simply wait to react. Be bold, and don’t be afraid to make your mark. There are no set endings here.
Similarly, if you treat the mods and your fellow players with respect, we will respect you. Bring your complaints and concerns to us and we will do our best to field them. Don’t expect our help if you choose to complain elsewhere.
SUBJECT MATTER
Changed, by nature, will include frequent inclusion of some commonly triggering content. As to not give anyone an unpleasant surprise, here is a list of the most notable content warnings:
- Body Horror
- Mind Control
- Sexuality
- Non Con
- Dub Con
- Abuse
- Slavery
Players will be asked to tag their content, but some of these themes will be omnipresent to the degree that it’s unrealistic to expect that everything will be caught. If any of these subjects are something you are completely unwilling to work with, Changed may not be a good choice of game.
PLOT AND PACING
Changed has a three to one OOC to IC time ratio, and will occasionally slow down to accommodate large plots. This is intended to give players enough time to finish threads before moving on, not to encourage a slow game, and Changed is intended to operate at a moderate pace. Events will be frequent and focus heavily on player action instead of player reaction. For every plot that comes out to universally slap every character in the face equally, there will be several other plots that’s progression depend entirely on the efforts of those involved. There are many sub plots and locations to be discovered and explored - whether or not they are ever accessed will usually rely on player proactivity.
The goal we are shooting for is to have some sort of event once every two weeks, of varying intensities. The play style we'd like to encourage is consistent attention to current events rather than a focus on long term backtagging. That isn't to say that backtagging to finish things isn't encouraged! No one likes dropped logs. But to flow with the pacing of the game there needs to be a balance, because if you don't keep up with new content in such an enclosed environment, you'll end up being left behind.
There is no set ending to the game. There is a likely end goal, which is simply escape, but how the characters get there will rely on the players. Choices will always matter, and from day one the actions of the characters will be shaping the future of the setting.
We intend to run Changed for anywhere from a year to two years, depending on how things progress. Endgame and full plot closure is the intended goal.
REAP WHAT YOU SOW
The plot of Changed will give the greatest reward to players who contribute. While some plots will affect everyone in the game, most of the attention will go to the players that explore the setting and create plot as opposed to the ones who simply wait to react. Be bold, and don’t be afraid to make your mark. There are no set endings here.
Similarly, if you treat the mods and your fellow players with respect, we will respect you. Bring your complaints and concerns to us and we will do our best to field them. Don’t expect our help if you choose to complain elsewhere.